Post by Admin on Mar 13, 2006 20:24:16 GMT 10
Inherent Powers:
Powers a newly formed Jedi or Sith have limited knowlege of from the very begining. These are the ability's that do not fall into category's, and are known as the very base of alot of later ability's learned. As such, the inherent powers have no level of proficiency, and do not require 'leveling up'.
Telekinesis - This ability is used to lift objects and move them, including the wielder and enemies, in a desired direction. The size/weight of an object is only relevant in the mind of the practitioner, and that once the mental distinction about an object's size can be dispelled, objects of any size can be moved.
Force Sense (Passive) - Comparable to Spider-Sense, the inherent Force Sense allows for flashes of understanding of danger, life, and disturbances in the Force.
Beast Trick - This is a universal ability that distracts a feral creature, making it easy for the user to sneak past it.
Basic Neutral Powers:
The Core powers are the first a Jedi or Sith learns, and, for the most part, directly affect his own body or objects without actually harming or benefiting other people. Core powers, also known as Universal Powers, are usually not associated with any particular side.
Force Push/Pull - Telekinetic abilities to pull or push objects away, as well as enemies. The greater the user's aptitude, the heavier the object that can be manipulated or the more wide the arc or radius of the force 'wave'. It can be used to pull weapons from enemies.
Force Leap/Jump - Uses the Force to augment the user's natural leaping ability. Force users adept in this can perform incredible vertical/horizontal leaps with impunity. Allows the user to leap 12 times their own height.
Burst of Speed - Makes the user able to maintain sprinting speeds (even moving in awkward directions like backwards) for as long as the effect lasts.
Force Sense (Active) - Used within the Jedi Order to sense the future, possible danger, a person's location, or the presence of the Dark Side. Unlike the inherent power, this Neutral ability is actively used through meditation, and can seek out exactly what the user is looking for, be it danger, location, or otherwise, or just in a broader, more active sweep.
Saber Throw - Throws the lightsaber in a boomerang fashion, cutting its way through objects, and returning to the hand of the caster with Force Pull.
Advanced/Exclusive Neutral Powers:
Telepathy - The ability to mentally communicate over small or vast distances.
Farsight - Makes the mind of the Jedi fly through space and perceive all around. This is a key ability, as it allows the user to see events over great distances that are occurring.
Psychometry - The mental technique of picking up impressions and traces of information about the object touched and the events that have surrounded it.
Precognition - Certain devotees of the Force are gifted in the ability to sense extreme danger however subtle it is, and receive ample warning to defend against the threat.
Force Suppression - Certain Force powers are not instantaneous in effect, but last for a period of time on a target. Examples of such powers include but are not limited to Force Aura, Burst of Speed, and Energy Resistance. Force Suppression instantly cancels such powers on the target. The greater the user's skill in this ability, the stronger the removed powers active on the target. This power completely breaches any Force defenses on a user, and is thus unaffected by things like Force Resistance or Immunity.
Cloak - Rarely ever used, this power channels the Force to bend light around the user, rendering him invisible to others. The liability of this can be seen when machines/aliens that can scan beyond the visible light portion of the electromagnetic spectrum, such as infra-red, easily note the person.
Battle Meditation - This power can influence the course of an entire battle, raising the morale of allies, and sapping the will to fight from enemies.
Morichro - A power not taken lightly by the Jedi for its fear of misuse, it is nonetheless a neutral ability that puts an opponent in a suspended state by shutting down particular bodily systems. The Sith tend to avoid this ability in favor of more aggressive powers.
Force Resistance - This power offers protection from some direct Force Power attacks, possibly entirely negating their harmful effects. Greater user aptitude can make the user almost immune to enemy attacks with the Force, although the effects of this ability are brief and costly in either case.
Force Block/Force Strip - This power is never fully named, but described as a "force blocking power" or "cutting one off from the Force." The user either effectively forms a wall around an opponent using the Force and renders them powerless and blind to the Force or is removed from their connection to the force completely.
Basic Light Side Powers:
To the Light Side are powers who benefit the Jedi personally by protecting or defending him. Those that affect others often make no direct or permanent harm to targets, but rather help the Jedi overcome them in peaceful ways (eg Force Blinding).
Cure/Heal - The Jedi Healer uses the Force to accelerate the natural healing process rapidly for a short duration. Initial levels require meditation, but greater aptitude usually grants faster regeneration, without need of meditation. Greater levels of attainment are also able to mend far more severe injuries, even complete damage to flesh and bone. It is unlikely however that this power is able to regenerate lost matter, as Jedi have regularly lost limbs and been unable to regenerate them.
Empathy - A related Light Side version of Force Sense. The Force endows the user with the skill to read the thoughts and emotions of another being. The Jedi Council often uses this talent to test Jedi initiates and potential members of the order.
'Jedi mind trick', Affect Mind or Persuasion - This power can confuse and persuade others, making them bend to the user's will. It usually only works on those who are weak-minded.
Enhance Ability - The Force boosts the user's abilities, empowering his or her strength, dexterity, and endurance.
Force Aura - This power temporarily strengthens a Jedi's defense against Force related attacks, lessening the effect and/or damage, if any. Increasing expertise strengthens the effect, until the Force shields the user in a protective armor so powerful that very few powers can penetrate it. Of course, this power also can only be maintained for a limited time, regardless of concentration. If there is any question as to which power, this or Dissipate/Absorb Energy, one would use to deflect or stop Force Lightning, it would be this one, as Force Lightning is Force-related. Yoda, then, used this in his fight with Dooku in Attack of the Clones.
Dissipate Energy (or Absorb) - The ability to dissipate and/or absorb energy. At weaker levels, a Jedi could use this to perhaps neglect the effects of a sunburn, but at higher levels, one could block blaster bolts. At its highest level of ability, one would be able to resist high power solar storms, or even, with enough concentration and physical fortitude to complement, a snub fighter's laser cannon. Energy as concentrated as, for example, a turbolaser battery or close contact with a star, however, would simply be too much for the Force as only working through one individual to stand up to. Darth Vader used this power in the Empire Strikes Back when he blocked Han's blaster shots at Cloud City.
Blinding - With this power, a Jedi can obfuscate any person's vision, making it very difficult for the Jedi to be spotted, targeted, or defended against. This power can be countered by Sense.
Force Barrier - Creates a weak shield that protects the Jedi from minor physical damage, lessening the effects of even powerful blows. As usual, greater aptitutde imparts greater protection.
Advanced/Exclusive Light Side Powers:
Combustion - The ability to cause an object to explode through concentration.
Projection - Creates an inanimate apparition that looks like the caster.
Illusion - The ability to make animated apparitions not limited to the image of the wielder.
Force Stealth - This versatile power can not only be used to mask one's physical presence, but also one's Force presence. With this power, the bearer can, in effect, turn almost completely invisible. It is very useful in planning surprise attacks or avoiding dangerous confrontations.
Alter Environment - Various techniques that allow the user to manipulate nature, enabling the creation of such phenomena as Force whirlwinds or fog over limited areas.
Force-Meld - This is a technique where number of Force users join their minds together through the Force, drawing strength from each other.
Hibernation Trance - This is an ability of a Force user to go into a very deep hibernation state. This slows down the Force user's metabolism and breathing to a standstill. A fully trained Force user can stay in this state for up to four days.
Protection - A power generally only achieved by high-ranking Jedi masters, Force protection will make the bearer invulnerable to a wide range of physical weapons, energy weapons, and Force powers. The ultimate in terms of defense. Normally only Jedi thoroughly devoted to the Light Side can learn this power.
Stasis Field - Unless the targets resist successfully, all hostile creatures within a certain radius of the Jedi become completely paralyzed and vulnerable to attack. However, even those that manage to shrug off this power become slowed, unable to attack or defend effectively in battle. This power is tailored specifically for life forms; it does not affect droids.
Disable Droid - This uses the power of the Force to temporarily stun, deactivate, or even destroy an enemy droid, or a group of droids concentrated in a relatively small area. Certain droids are capable of resisting this power, and take less damage.
Revitalize - This ability is rarely used, but its payoffs are tremendous in potential, rekindling the life energies of fallen allies, bringing them barely back to consciousness.
Basic Dark Side Powers:
To the Dark Side belong powers used to harm or kill targets. Some (like Rage or Drain) are used to benefit the caster personally, like some powers of the Light Side, with the difference that these can be used at the expense of his own health or another individual's Force reserve. It is often stressed that the powers themselves are not inherently evil, but rather reflect the alignment of the force-user (Jedi/Sith), these powers are often labelled as "evil" due to their common usage, or because of the people who use them. Some of these powers can be used for good, just as some powers traditionally considered light can be used for malevolent purposes. Although it is said that users of dark powers become evil only when the powers are used for personal gain, it has been reported that continuous use of these abilities has a corrupting effect on the Force-user.
Drain - Same as Heal, except that the user drains the target's Force reserve and/or health to fuel the regenerative process, or to replenish their own strength in the Force. Greater aptitude allows exceptional execution speed and the ability to drain multiple target at once.
Force Grip - Often believed to be an enhanced combination of the two neutral force-powers Force Pull and Force Push, Force Grip can be used to grip a target's neck (and/or constrict their trachea). Stronger users can lift the target off their feet, choking them until they suffocate, optionally slamming the target into a wall or sending them flying over a precipice. While the attacker can quite simply break the target's neck, death by strangulation appears to be favored by the Sith.
Force Lightning/Sith Lightning - Force Lightning is a purely energy-based specialty attack of the Sith. Force energy, in the form of lightning bolts exits the Force-user's body through their fingertips. The greater the user's aptitude, the more power the lightning bolts possess and the more they fork, allowing the possibility of striking multiple foes at once. Force Lightning is often used as a form of torture; not only does it cause severe physical damage, but also extreme agony to the victim. However, a single powerful blast may be sufficient to kill a person instantly. Although Force Lightning is a potent ability, it can be countered by the Light Side power Dissipate Energy.
Rage/Fury - For a short time, this power augments the speed, strength and fierceness of the caster, at the expense of health and defense.
Force Throw - Causes objects to be hurled towards a target. A skilled force-user can throw multiple large objects simultaneously at great speed.
Mind Control - A more advanced, and more malicious, form of "Persuasion/Suggestion", allowing one to enter another's mind and control brain activity.
Advanced/Exclusive Dark Side Powers:
Crush - This deadly Force ability lifts the opponent, whose body literally implodes as it is crushed inward.
Chain Lightning - This variant of Force Lightning is different in that now the target is one and there is a chance that the lightning will move to another person.
Insanity - This causes the targets to suffer from extreme doubt and fear, such that they flee from the user or become catatonic and cower on the ground. This power does not affect droids.
Plague - This malicious power causes the target to suffer as though afflicted with a terrible poison.
Destruction - Certain gifted Sith warriors are able to perform devastating explosive attacks upon their enemies. This ability, fueled by the Sith's hatred, can create a massive energy field and throw it at any direction.
Deadly Sight - This power of the Dark Side is capable of allowing Sith Lords to inflict damage upon enemies merely with their sight. With this power, the user can damage entire groups within their field of vision.
Force Scream - If a Dark Jedi is being beaten and frustrated by his foe, he may let out an enraged scream, amplified through the Force, that triggers shock waves that ripple through the Force, devastating both the Dark Jedi and those who are unfortunate enough to be in close proximity. The Force Scream has been called “a wave of hatred, amplified and fueled by the Dark Side, that is capable of smashing through mental and physical defenses with ease”.
Powers a newly formed Jedi or Sith have limited knowlege of from the very begining. These are the ability's that do not fall into category's, and are known as the very base of alot of later ability's learned. As such, the inherent powers have no level of proficiency, and do not require 'leveling up'.
Telekinesis - This ability is used to lift objects and move them, including the wielder and enemies, in a desired direction. The size/weight of an object is only relevant in the mind of the practitioner, and that once the mental distinction about an object's size can be dispelled, objects of any size can be moved.
Force Sense (Passive) - Comparable to Spider-Sense, the inherent Force Sense allows for flashes of understanding of danger, life, and disturbances in the Force.
Beast Trick - This is a universal ability that distracts a feral creature, making it easy for the user to sneak past it.
Basic Neutral Powers:
The Core powers are the first a Jedi or Sith learns, and, for the most part, directly affect his own body or objects without actually harming or benefiting other people. Core powers, also known as Universal Powers, are usually not associated with any particular side.
Force Push/Pull - Telekinetic abilities to pull or push objects away, as well as enemies. The greater the user's aptitude, the heavier the object that can be manipulated or the more wide the arc or radius of the force 'wave'. It can be used to pull weapons from enemies.
Force Leap/Jump - Uses the Force to augment the user's natural leaping ability. Force users adept in this can perform incredible vertical/horizontal leaps with impunity. Allows the user to leap 12 times their own height.
Burst of Speed - Makes the user able to maintain sprinting speeds (even moving in awkward directions like backwards) for as long as the effect lasts.
Force Sense (Active) - Used within the Jedi Order to sense the future, possible danger, a person's location, or the presence of the Dark Side. Unlike the inherent power, this Neutral ability is actively used through meditation, and can seek out exactly what the user is looking for, be it danger, location, or otherwise, or just in a broader, more active sweep.
Saber Throw - Throws the lightsaber in a boomerang fashion, cutting its way through objects, and returning to the hand of the caster with Force Pull.
Advanced/Exclusive Neutral Powers:
Telepathy - The ability to mentally communicate over small or vast distances.
Farsight - Makes the mind of the Jedi fly through space and perceive all around. This is a key ability, as it allows the user to see events over great distances that are occurring.
Psychometry - The mental technique of picking up impressions and traces of information about the object touched and the events that have surrounded it.
Precognition - Certain devotees of the Force are gifted in the ability to sense extreme danger however subtle it is, and receive ample warning to defend against the threat.
Force Suppression - Certain Force powers are not instantaneous in effect, but last for a period of time on a target. Examples of such powers include but are not limited to Force Aura, Burst of Speed, and Energy Resistance. Force Suppression instantly cancels such powers on the target. The greater the user's skill in this ability, the stronger the removed powers active on the target. This power completely breaches any Force defenses on a user, and is thus unaffected by things like Force Resistance or Immunity.
Cloak - Rarely ever used, this power channels the Force to bend light around the user, rendering him invisible to others. The liability of this can be seen when machines/aliens that can scan beyond the visible light portion of the electromagnetic spectrum, such as infra-red, easily note the person.
Battle Meditation - This power can influence the course of an entire battle, raising the morale of allies, and sapping the will to fight from enemies.
Morichro - A power not taken lightly by the Jedi for its fear of misuse, it is nonetheless a neutral ability that puts an opponent in a suspended state by shutting down particular bodily systems. The Sith tend to avoid this ability in favor of more aggressive powers.
Force Resistance - This power offers protection from some direct Force Power attacks, possibly entirely negating their harmful effects. Greater user aptitude can make the user almost immune to enemy attacks with the Force, although the effects of this ability are brief and costly in either case.
Force Block/Force Strip - This power is never fully named, but described as a "force blocking power" or "cutting one off from the Force." The user either effectively forms a wall around an opponent using the Force and renders them powerless and blind to the Force or is removed from their connection to the force completely.
Basic Light Side Powers:
To the Light Side are powers who benefit the Jedi personally by protecting or defending him. Those that affect others often make no direct or permanent harm to targets, but rather help the Jedi overcome them in peaceful ways (eg Force Blinding).
Cure/Heal - The Jedi Healer uses the Force to accelerate the natural healing process rapidly for a short duration. Initial levels require meditation, but greater aptitude usually grants faster regeneration, without need of meditation. Greater levels of attainment are also able to mend far more severe injuries, even complete damage to flesh and bone. It is unlikely however that this power is able to regenerate lost matter, as Jedi have regularly lost limbs and been unable to regenerate them.
Empathy - A related Light Side version of Force Sense. The Force endows the user with the skill to read the thoughts and emotions of another being. The Jedi Council often uses this talent to test Jedi initiates and potential members of the order.
'Jedi mind trick', Affect Mind or Persuasion - This power can confuse and persuade others, making them bend to the user's will. It usually only works on those who are weak-minded.
Enhance Ability - The Force boosts the user's abilities, empowering his or her strength, dexterity, and endurance.
Force Aura - This power temporarily strengthens a Jedi's defense against Force related attacks, lessening the effect and/or damage, if any. Increasing expertise strengthens the effect, until the Force shields the user in a protective armor so powerful that very few powers can penetrate it. Of course, this power also can only be maintained for a limited time, regardless of concentration. If there is any question as to which power, this or Dissipate/Absorb Energy, one would use to deflect or stop Force Lightning, it would be this one, as Force Lightning is Force-related. Yoda, then, used this in his fight with Dooku in Attack of the Clones.
Dissipate Energy (or Absorb) - The ability to dissipate and/or absorb energy. At weaker levels, a Jedi could use this to perhaps neglect the effects of a sunburn, but at higher levels, one could block blaster bolts. At its highest level of ability, one would be able to resist high power solar storms, or even, with enough concentration and physical fortitude to complement, a snub fighter's laser cannon. Energy as concentrated as, for example, a turbolaser battery or close contact with a star, however, would simply be too much for the Force as only working through one individual to stand up to. Darth Vader used this power in the Empire Strikes Back when he blocked Han's blaster shots at Cloud City.
Blinding - With this power, a Jedi can obfuscate any person's vision, making it very difficult for the Jedi to be spotted, targeted, or defended against. This power can be countered by Sense.
Force Barrier - Creates a weak shield that protects the Jedi from minor physical damage, lessening the effects of even powerful blows. As usual, greater aptitutde imparts greater protection.
Advanced/Exclusive Light Side Powers:
Combustion - The ability to cause an object to explode through concentration.
Projection - Creates an inanimate apparition that looks like the caster.
Illusion - The ability to make animated apparitions not limited to the image of the wielder.
Force Stealth - This versatile power can not only be used to mask one's physical presence, but also one's Force presence. With this power, the bearer can, in effect, turn almost completely invisible. It is very useful in planning surprise attacks or avoiding dangerous confrontations.
Alter Environment - Various techniques that allow the user to manipulate nature, enabling the creation of such phenomena as Force whirlwinds or fog over limited areas.
Force-Meld - This is a technique where number of Force users join their minds together through the Force, drawing strength from each other.
Hibernation Trance - This is an ability of a Force user to go into a very deep hibernation state. This slows down the Force user's metabolism and breathing to a standstill. A fully trained Force user can stay in this state for up to four days.
Protection - A power generally only achieved by high-ranking Jedi masters, Force protection will make the bearer invulnerable to a wide range of physical weapons, energy weapons, and Force powers. The ultimate in terms of defense. Normally only Jedi thoroughly devoted to the Light Side can learn this power.
Stasis Field - Unless the targets resist successfully, all hostile creatures within a certain radius of the Jedi become completely paralyzed and vulnerable to attack. However, even those that manage to shrug off this power become slowed, unable to attack or defend effectively in battle. This power is tailored specifically for life forms; it does not affect droids.
Disable Droid - This uses the power of the Force to temporarily stun, deactivate, or even destroy an enemy droid, or a group of droids concentrated in a relatively small area. Certain droids are capable of resisting this power, and take less damage.
Revitalize - This ability is rarely used, but its payoffs are tremendous in potential, rekindling the life energies of fallen allies, bringing them barely back to consciousness.
Basic Dark Side Powers:
To the Dark Side belong powers used to harm or kill targets. Some (like Rage or Drain) are used to benefit the caster personally, like some powers of the Light Side, with the difference that these can be used at the expense of his own health or another individual's Force reserve. It is often stressed that the powers themselves are not inherently evil, but rather reflect the alignment of the force-user (Jedi/Sith), these powers are often labelled as "evil" due to their common usage, or because of the people who use them. Some of these powers can be used for good, just as some powers traditionally considered light can be used for malevolent purposes. Although it is said that users of dark powers become evil only when the powers are used for personal gain, it has been reported that continuous use of these abilities has a corrupting effect on the Force-user.
Drain - Same as Heal, except that the user drains the target's Force reserve and/or health to fuel the regenerative process, or to replenish their own strength in the Force. Greater aptitude allows exceptional execution speed and the ability to drain multiple target at once.
Force Grip - Often believed to be an enhanced combination of the two neutral force-powers Force Pull and Force Push, Force Grip can be used to grip a target's neck (and/or constrict their trachea). Stronger users can lift the target off their feet, choking them until they suffocate, optionally slamming the target into a wall or sending them flying over a precipice. While the attacker can quite simply break the target's neck, death by strangulation appears to be favored by the Sith.
Force Lightning/Sith Lightning - Force Lightning is a purely energy-based specialty attack of the Sith. Force energy, in the form of lightning bolts exits the Force-user's body through their fingertips. The greater the user's aptitude, the more power the lightning bolts possess and the more they fork, allowing the possibility of striking multiple foes at once. Force Lightning is often used as a form of torture; not only does it cause severe physical damage, but also extreme agony to the victim. However, a single powerful blast may be sufficient to kill a person instantly. Although Force Lightning is a potent ability, it can be countered by the Light Side power Dissipate Energy.
Rage/Fury - For a short time, this power augments the speed, strength and fierceness of the caster, at the expense of health and defense.
Force Throw - Causes objects to be hurled towards a target. A skilled force-user can throw multiple large objects simultaneously at great speed.
Mind Control - A more advanced, and more malicious, form of "Persuasion/Suggestion", allowing one to enter another's mind and control brain activity.
Advanced/Exclusive Dark Side Powers:
Crush - This deadly Force ability lifts the opponent, whose body literally implodes as it is crushed inward.
Chain Lightning - This variant of Force Lightning is different in that now the target is one and there is a chance that the lightning will move to another person.
Insanity - This causes the targets to suffer from extreme doubt and fear, such that they flee from the user or become catatonic and cower on the ground. This power does not affect droids.
Plague - This malicious power causes the target to suffer as though afflicted with a terrible poison.
Destruction - Certain gifted Sith warriors are able to perform devastating explosive attacks upon their enemies. This ability, fueled by the Sith's hatred, can create a massive energy field and throw it at any direction.
Deadly Sight - This power of the Dark Side is capable of allowing Sith Lords to inflict damage upon enemies merely with their sight. With this power, the user can damage entire groups within their field of vision.
Force Scream - If a Dark Jedi is being beaten and frustrated by his foe, he may let out an enraged scream, amplified through the Force, that triggers shock waves that ripple through the Force, devastating both the Dark Jedi and those who are unfortunate enough to be in close proximity. The Force Scream has been called “a wave of hatred, amplified and fueled by the Dark Side, that is capable of smashing through mental and physical defenses with ease”.